What RPGs Really Need: Aging (Fable 2)
So Fable 2 announced that they’re going to allow the character to have children. I just can’t see how this is going to be a desirable feature of the game… there’s really no good way to implement that. Penny Arcade pretty much hits the nail on the head.
But wait! I’ve got the feature they really should’ve implemented. Aging!
What we need is a game where, instead of getting more powerful as you play (here’s the good part), you simply get old. Start out as a young stripling and progress ever forward toward an old dottering fool of an adventurer! Wield your walker at “young’uns” and eventually get slaughtered by marauding bandits. It’ll be great fun.
So while I appreciate that they’re going bankrupt for new, exciting ideas… maybe introducing every aspect of real life into games isn’t the answer. After all, that’s why we call it “Fantasy” Role Playing.