Archive for the ‘games’ Category

Puzzle Agent 2 is Out!

Tuesday, July 12th, 2011

Nelson Tethers is back for another installment of puzzle solving and chasing small red gnome’s around Minnesota. Just picked up a copy of the game, and half-way in it’s still interesting. While you’re not going to get any Mensa puzzles in there or Hollywood cut-scenes, it’s cute, fun, and probably a great game to play with kids (or remind you of games you played when you were a kid).

The series features pencil-on-paper animation and offers up some decent voice over work. No emotionless anime-dub voices here.

I quite enjoyed the first Puzzle Agent, and I’ll post up a full write-up once we’ve finished the game.

Puzzle Agent 2 Website

Agent Tethers from Puzzle Agent 2

Agent Tethers Scared by .. Something

Blizzard Goes and Pulls the Rug out from my Testing

Saturday, November 17th, 2007

So I’m doing a lot of subjective testing with WoW and a few different setups, trying to get a feel for how it performs before moving onto another game or two. All just play through stuff, far too much of the game to actually be fun, really.

And what does Blizzard do halfway through my framerate runs to figure out what influences the gameplay? Change the general settings.

So. Now I’ve gotta go pull a few rigs out and go through all the World of Warcraft game testing again.

Although one thing seems to have had a fairly big affect. Turning off the tickless kernel option and switching to the CFQ scheduler from deadline seems to have cleaned up some I/O inconsistency issues. Now it gets a bit catchy in odd spots (like when you’re taking off on a flight path) but the overall performance is fairly consistent and doesn’t hang up on any particular points when fighting or actually playing.

So far it’s been a pretty good experience with the current release of WINE.