Fallout 3 New Vegas: Dead Money

First a quick note on getting the expansion working. In the modules section of Fallout 3: New Vegas I had to manually enable the module, otherwise it wouldn’t load. Quite a few hours were spent merrily wandering around the wasteland before that box got checked off on a re-load.

Playthrough of Fallout 3 New Vegas’s latest expansion for the PC, Dead Money, has been pretty robust so far.

Game mechanics get introduced that aren’t a part of the normal Fallout 3 game play to add a bit of difficulty to the module. Resting is impossible, resulting in rationing on things like stimpaks. Your inventory gets removed, so there’s no rotating in an auto-cannon to blow your way through the challenging enemy battles.

And the battles actually are challenging with somewhat limited resources and resilient opponents.

Puzzles in the game aren’t especially challenging so far, but that’s not much of a letdown for me. Puzzler elements introduced to FPS games always struck me as out of place, there being only so many times you’re going to run into a door you can’t simply hammer open for one reason or another.

Story elements are in keeping with the wasteland motif and provide some interesting plot to go along with the slug-fest bouts of fighting.

Without giving too much away, you’re dragged over to a hotel to commit a heist with a motley assortment of companions.

About half way in that 10$ purchase is looking pretty good. If it still pans out after the game’s done, you can read about the module in full right here!

Borders Goes Chapter 11

Borders has been having trouble paying the bills lately but now it’s official. They’ve filed chapter 11.

Chapter 11 itself isn’t so bad. Skirting a bit of debt obligation has kept quite a few corps from becoming corpses in the past few years (yes, we’re looking at you GM).

But a big box book seller? Will restructuring their debt obligations allow them to regain profitability? Unless they seriously change and tighten up their sales effort around profitable lines of business, probably not.

Boardwalks End

Writing’s something that happens in the moment, based on your perspective and what you see around you. Stepping out of our hotel in Atlantic City and turning right changed my view of the area a bit.

Cutting just a bit over it was like wandering into a somewhat abandoned inner city. Where the commercial area is still holding up somewhat the real-estate downtown hasn’t. Example One: the area we had to go through to get over to the boardwalk on a trek out to find food.

Just off the Boardwalk in Atlantic City
We took a wrong turn on Atlantic Ave...

Apparently, you’re not supposed to ever leave the casino. And it’s possible the area’s had a hand in making sure you won’t want to.

Housing in the area, what’s left of it, looks like it’s been left-over from the city’s ramshackle beginnings. Functional brick houses that’re still half standing (think row houses with every second house knocked down) soldier on out at the end of the boardwalk.

Quite a bit of the old housing’s been flattened to make way for the next big thing that might never be coming. There’s a huge glass structure, mostly finished, that might never get its last bit of funding to come online. Rows of new-ish condo housing has gone up but still has the marks of being unfinished, solitary marble countertops standing like sentinels on a front lawn.

So what’s all this lead up to? No idea. It might be nothing, Atlantic City not exactly being a crossroads. A bit of a slump and the US populace not wanting to move as far for entertainment. Or it might be a sign of consolidation to more central areas in the future to come.

End of the Boardwalk in Atlantic City
Not even a sign that asks you to keep out anymore
Finally Back on the Boardwalk