Puzzle Agent 2 from Telltale Games brings us back to Scoggins, Minnesota to delve into the unresolved secrets of the first installment. The FBI’s sole agent in charge of the US Department of Puzzle Research, Nelson Tethers, has decided there’s a puzzle left unsolved.
Graham Annable returns with his sketch-art animation and folk-lore hidden people. The animation and story board are a good bit of the selling point for the Puzzle Agent series, with Graham’s ability to pack emotion into a fairly low-detail form of art. The art’s fun, unpretentious, and surprisingly engaging.
Audio in the game sets the mood nicely, complementing the gameplay and settings without being overbearing. Voice acting is on par with anything I’ve watched. The best complement I can pay any game not about music is that I don’t remember the soundtrack, only recalling that it was good.
And that’s the case here.
Too many titles wedge in music that undercuts the gameplay rather than underscoring it because someone “did music” or they’re trying to get an extra sales angle in.
Puzzles in Puzzle Agent 2 are slightly easier than in the first game. Some of the aspects that could make solving puzzles irritating have been altered. I really didn’t find them hard, more along the lines of a brain-teaser or Saturday newspaper puzzle than MENSA material.
There are also abundant hints available if riddles are a bit too challenging. Or if you don’t have knowledge of a particular subject.
Coming in at about 4 hours of playtime, Puzzle Agent 2 is a bit longer than an episode but shorter than a traditional long-format game. Which is about right for a ~10$ pricetag.
I liked the game. It was fun all the way through. With the sketch animation style, puzzles, and clean content Puzzle Agent 2 delivers.
Footnote: you should play Puzzle Agent first, since Puzzle Agent 2 is somewhat of another episode. It’s not going to hurt to start on the second chapter, but why would you want to?