So I’m doing a lot of subjective testing with WoW and a few different setups, trying to get a feel for how it performs before moving onto another game or two. All just play through stuff, far too much of the game to actually be fun, really.
And what does Blizzard do halfway through my framerate runs to figure out what influences the gameplay? Change the general settings.
So. Now I’ve gotta go pull a few rigs out and go through all the World of Warcraft game testing again.
Although one thing seems to have had a fairly big affect. Turning off the tickless kernel option and switching to the CFQ scheduler from deadline seems to have cleaned up some I/O inconsistency issues. Now it gets a bit catchy in odd spots (like when you’re taking off on a flight path) but the overall performance is fairly consistent and doesn’t hang up on any particular points when fighting or actually playing.
So far it’s been a pretty good experience with the current release of WINE.